Earlier in the week, my friend and fellow cartographer Alyssa Faden wrapped her part of Tegel Manor! Everyone needs to check Frog God Games’ take on Judges Guild classic, it’s not just going to be a reprint, everything is completely fleshed out and expanded. Here are my contrabutions to that huge map.
There are many ways to create a Hex Grid, the easiest is to snag one. You could copy paste hexes made in Illustrator and have a fun time trying to arrange them to form a grid. There’s another Illustrator way to measure the length of various parts of the hex and use two or three Transform Effects to create a grid–haven’t tried that–but, for the regular “I don’t really know what I’m doing with my life” kind of a guy like myself, these 7 steps is way to go.
If you need to number all these damn hexes, gods have mercy upon you. Align the number during Step 5. After the grid is created you will have to edit the text and re-number everything, but if you did it right, the alignment should be correct throughout that beast… that’s something at least.
Last month I received the notes and rough sketches for the Citadel of Terror maps. I had a city shared by Gnomes and Halflings, a city in ruins, and a tower. The cities were fairly straight forward, however the tower offered a challenge. The roughs for the tower had square levels, four corners.
The cover art depicted a round tower, no corners. I was asked to make the necessary changes so that the cartography matched the art, but stayed as faithful to the notes as possible. Mental gymnastics were in order.
The first thing I had to do was figure out how the rooms were going to be transmogrified. I couldn’t just make the outside a cirlce and keep the rooms as they are, there would be problems with either scale or cropping. I had to figure out how to rearange the layout. So I created a template.
This guide allowed me to recreate the rooms in an orderly manner and would make matching up the stairs a lot easier. Not all the levels were complex, but the guide allowed for the simple levels to match the style of the floors that demanded a more complex layout. The key to making this work was figuring out the stairs.
From the template, and a lot of staring at the original notes, I was able to figure out how to make the stairs work. It wasn’t a simple wrap around spiral staircase… I wish it was, but it wasn’t. By the notes, the room to the right of the top left corner had to be the stairs leading second floor. The notes for Tower First Floor had “To Basement” squeezed in a similarly positioned room. The next step was to wrap the rooms around the edges and to figure out what that one symbol I marked at “?” was supposed to be… it was a bathtub.
Once I got all the Floors looking like this, I sent the page in Ben Burns at New Comet Games to make sure I was on the right track. After a “Looks good and that thing is a bathtub…” I started adding in the color and detail.
If you are in need of maps for tabletop roleplaying games, novels, and so forth, I am open for commisions. Please send me an email at firstname.lastname@example.org.